ManaChunk

A Godot Plugin that I developed for the Games Engineering study program. 

When working on creating a large world in a video game it is difficult to have multiple people work on the same world at the same time. ManaChunk aims to solve this by allowing the user to designate areas in the world that each of the designers can work in without interfering with each other. 

Another functionality of the plugin is that the world can be split into chunks and then streamed (streamed here refers to the practice of dynamically loading only the chunks around the player as they move through the world).

 

View it on Github: https://github.com/Tinsa-tech/ManaChunk

Trailer

Images

Tech used:

Godot

GDScript

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